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Old Dec 31, 2008, 02:29 PM // 14:29   #121
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Originally Posted by Alice Cooper View Post
The possibility to sync is NOT a bug, the A-net developers chose NOT to use the randomize function,... If you fail to see a bug here, some of you seriously need to rent a basic how to program course ASAP, before spouting nonsense!
Nothing you just posted there makes any sense at all, but I can't tell if that's because English isn't your native language or if it's because you have no idea what you're talking about.
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Old Dec 31, 2008, 02:31 PM // 14:31   #122
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Nothing you just posted there makes any sense at all, but I can't tell if that's because English isn't your native language or if it's because you have no idea what you're talking about.
Nope, it's because you can't understand any programming functions.
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Old Dec 31, 2008, 02:44 PM // 14:44   #123
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No, he is quite right, everything you are saying is nonsense. You realize that no amount of randomization can pick anything other then 4 syncing players when there are only 4 syncing players in the (insert obscure district that is never occupied), right?

At best syncing is exploiting the behavior of the random selection algorithm, but unfortunately the only ways to fix syncing would be to either hold players far longer until there were a much larger pool of players to take from, or to get more players in every district joining. Neither of which is likely to happen.

The best idea I can think of is not allowing players to join arena's if their district has less then, say, 15 people. Make them join in a populated district with 100+ people and the chances of sync working is much smaller. Kind of unfair though to the korean's/chinese players when they have to travel to other districts just to play the game, which is why this probably wont happen.
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Old Dec 31, 2008, 02:48 PM // 14:48   #124
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Quote:
Originally Posted by Alice Cooper View Post
The possibility to sync is NOT a bug, the A-net developers chose NOT to use the randomize function,... If you fail to see a bug here, you need to rent a basic "how to program course", before spouting nonsense!
I know this issue has been discussed before and Anet stated that it's not a bug, which is odd if you ask me anyway. Just ignore that bit at the moment.

Let's look back at the original concept of the Random Arena. I'm assuming the parties are suppose to be formed randomly. Else there is no obvious reason to call it 'Random' Arena... So the intentions of the designers back then must have been to randomize the teams. Thus syncing, deliberately trying to form a party that is not randomized by understanding and avoiding the system (that's the case, right?), goes against the original designers intention. Therefore it can be considered a bug.
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Old Dec 31, 2008, 02:53 PM // 14:53   #125
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No, he is quite right, everything you are saying is nonsense. You realize that no amount of randomization can pick anything other then 4 syncing players when there are only 4 syncing players in the (insert obscure district that is never occupied), right?

At best syncing is exploiting the behavior of the random selection algorithm, but unfortunately the only ways to fix syncing would be to either hold players far longer until there were a much larger pool of players to take from, or to get more players in every district joining. Neither of which is likely to happen.

The best idea I can think of is not allowing players to join arena's if their district has less then, say, 15 people. Make them join in a populated district with 100+ people and the chances of sync working is much smaller. Kind of unfair though to the korean's/chinese players when they have to travel to other districts just to play the game, which is why this probably wont happen.
You fail to see the point again... syncing in a populated district of 100+ will work. If they would use a combination of the randomize function + make people move from one district to another it would be fixed.
btw: http://www.amazon.com/Beginning-Prog.../dp/0764508350
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Old Dec 31, 2008, 02:59 PM // 14:59   #126
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Originally Posted by Alice Cooper View Post
The possibility to sync is NOT a bug, the A-net developers chose NOT to use the randomize function,... If you see a bug here, you need to rent a basic "how to program course", before spouting nonsense!
Well I guess I will let ANET decide that for me.

Edit:
I just chose the closest thing on the Guild Wars website in the support section. Never hurts to ask the question. If they come back and say not a bug and or exploit end of discussion. Then everyone can sync safely. If not then you have to worry about being reported. Simple solution really. Another option is they ignore it and the discussion can rage on.

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I know this issue has been discussed before and Anet stated that it's not a bug
If this is true Alice you have no problems, then end of discussion.
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Old Dec 31, 2008, 03:18 PM // 15:18   #127
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If this is true Alice you have no problems, then end of discussion.
Fine for me, but why would I have problems though?
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Old Dec 31, 2008, 03:26 PM // 15:26   #128
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edited: nvm slow refreshing
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Old Dec 31, 2008, 03:27 PM // 15:27   #129
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Originally Posted by Tullzinski View Post
If this is true Alice you have no problems, then end of discussion.
It's a hearsay case, so I might be wrong.

Looking back though, Upier posted this link. Has there ever been an 'official' response on that?
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Old Dec 31, 2008, 03:28 PM // 15:28   #130
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Originally Posted by Alice Cooper View Post
Fine for me, but why would I have problems though?
Correct me if I am wrong but from what I have seen posted, you are most likely a person that participates in syncing. If ANET makes another determination that this is an exploit you may be reported and subject to the Disciplinary Process as prescribed:

http://www.guildwars.com/support/leg...d_outcomes.php

Just for the record the only infraction that I have ever reported is Bots. God I hate bots!!!
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Old Dec 31, 2008, 03:33 PM // 15:33   #131
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It's a hearsay case, so I might be wrong.

Looking back though, Upier posted this link. Has there ever been an 'official' response on that?
You would think that if there was some kind of decision it would have been posted someplace. After using the search on Wiki and GW.com I did not find anything definitive to answer that.
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Old Dec 31, 2008, 03:36 PM // 15:36   #132
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Originally Posted by Tullzinski View Post
Correct me if I am wrong but from what I have seen posted, you are most likely a person that participates in syncing. If ANET makes another determination that this is an exploit you may be reported and subject to the Disciplinary Process as prescribed:

http://www.guildwars.com/support/leg...d_outcomes.php

Just for the record the only infraction that I have ever reported is Bots. God I hate bots!!!
Oh puuullease i suggest you re-read this thread (no offence), there are enough arguments pointed out already for the following statements:
1. Syncing != exploiting a bug.
2. A-nets devs can ban themselves too, because ZoS syncs also.

I take it that some of you guys are either blind or can't read.
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Old Dec 31, 2008, 03:59 PM // 15:59   #133
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Originally Posted by Alice Cooper View Post
You fail to see the point again... syncing in a populated district of 100+ will work. If they would use a combination of the randomize function + make people move from one district to another it would be fixed.
Umm... no? Syncing wont work with 100 other people entering (assuming that you have 100 other people entering, if there are 96 people afk it wont matter). Everyone saying the hitting enter at the same time gets you in the same party is full of shit, I have had multiple parties of people in AB, along with friends in Snowball/other events try to do that with me and it fails to get even 2 people/groups together 75% of the time. On the other hand, going to the korean district first and its a 100% assurance of getting in the same group. Parties are randomized just fine at the moment, the problem is that you can narrow down the pool of randomized players to just you.

Good job finding a completely meaningless link to try and distract away from the discussion though. Pro job that.

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Originally Posted by Alice Cooper View Post
Oh puuullease i suggest you re-read this thread (no offence), there are enough arguments pointed out already for the following statements:
1. Syncing != exploiting a bug.
Syncing lets you determine what team you get. You are not supposed to be able to do that in random arena. Its not a bug, but it is an exploit because it allows you to circumvent the intended system. Bug != exploit, get your terminology right.

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Originally Posted by Alice Cooper View Post
2. A-nets devs can ban themselves too, because ZoS syncs also.
Last I checked, just because someone more powerful then you does something doesn't make it right. If the president shot someone today would that immediately make shooting anyone you want legal? The fact that Anet employees do it might make it seem slightly less unethical, but its against the intended use of the arena just the same.

Last edited by The Meth; Dec 31, 2008 at 04:10 PM // 16:10..
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Old Dec 31, 2008, 04:10 PM // 16:10   #134
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Originally Posted by The Meth View Post
Umm... no? Syncing wont work with 100 other people entering (assuming that you have 100 other people entering, if there are 96 people afk it wont matter). Everyone saying the hitting enter at the same time gets you in the same party is full of shit, I have had multiple parties of people in AB, along with friends in Snowball/other events try to do that with me and it fails to get even 2 people/groups together 75% of the time. On the other hand, going to the korean district first and its a 100% assurance of getting in the same group. Parties are randomized just fine at the moment, the problem is that you can narrow down the pool of randomized players to just you.

Good job finding a completely meaningless link to try and distract away from the discussion though. Pro job that.
Go troll elsewhere and you shouldn't be taking part of this discussion because your post clearly implies that you don't know a thing about how syncing really works.
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Old Dec 31, 2008, 04:17 PM // 16:17   #135
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It's just a middling little troll trying to play on people's egos, stop responding to it or put it on ignore.

I can't believe I bit on that... that join date should have tipped me off
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Old Dec 31, 2008, 04:24 PM // 16:24   #136
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Quote:
Originally Posted by Alice Cooper View Post
Oh puuullease i suggest you re-read this thread (no offence), there are enough arguments pointed out already for the following statements:
1. Syncing != exploiting a bug.
2. A-nets devs can ban themselves too, because ZoS syncs also.

I take it that some of you guys are either blind or can't read.
<3
I just answered your question. If ANET will never act or change their mind because of ZoS then at least we can get an answer for the OP if this is a exploit/bug/cheat or not.

It would be nice to put this to rest, the main reason I am interested this topic is for rollerbeetle racing, I experienced alot of syncing there where teammates would pound everyone to ensure one of their team/guild could race untouched. Allowing them to receive a high score and the mini associated with it. GL mini=buttload of ectos. Not the case so much for Snowball but it has implications.
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Old Dec 31, 2008, 04:29 PM // 16:29   #137
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I just answered your question. If ANET will never act or change their mind because of ZoS then at least we can get an answer for the OP if this is a exploit/bug/cheat or not.

It would be nice to put this to rest, the main reason I am interested this topic is for rollerbeetle racing, I experienced alot of syncing there where teammates would pound everyone to ensure one of their team/guild could race untouched. Allowing them to receive a high score and the mini associated with it. GL mini=buttload of ectos. Not the case so much for Snowball but it has implications.
It's a bug. There's no debate on that matter. The intended behavior was randomization and ANET failed to consider this possibility short-circuiting that functionality, therefore, it's a bug caused by a flaw in the design of the software. There doesn't have to be any kind of technical error in the coding for it to be a bug, the code itself simply doesn't meet the design criteria, which is still a bug.

Whether it's an EXPLOIT or not, based on ANET's notion of an exploit, is up to ANET, and ANET has taken no action thus far. They're aware of the issue, they've failed to condemn it, and they've made no attempt to stop it that we've seen. I would personally say then that it is not a cheat or an exploit in the sense that ANET uses to ban people and if you want to sync, and you're a dick, go for it.
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Old Dec 31, 2008, 04:39 PM // 16:39   #138
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It's a bug. There's no debate on that matter. The intended behavior was randomization and ANET failed to consider this possibility short-circuiting that functionality, therefore, it's a bug caused by a flaw in the design of the software. There doesn't have to be any kind of technical error in the coding for it to be a bug, the code itself simply doesn't meet the design criteria, which is still a bug.

Whether it's an EXPLOIT or not, based on ANET's notion of an exploit, is up to ANET, and ANET has taken no action thus far. They're aware of the issue, they've failed to condemn it, and they've made no attempt to stop it that we've seen. I would personally say then that it is not a cheat or an exploit in the sense that ANET uses to ban people and if you want to sync, and you're a dick, go for it.
I have to agree with you. I will try the "Squeaky wheel gets the grease" method. If enough people submit questions to support the chances increase for some kind of corrective action or statement allowing it. An official statement allowing it would likely open the flood gates and the QQ would really take off in earnest. Let me go check my email for the hell of it.......
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Old Dec 31, 2008, 04:47 PM // 16:47   #139
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End of discussion:

Thank you for contacting the Guild Wars Support Team.

Currently, It is not a violation to join a battle at the exact same time as your friends. This can be accomplished by something as simple as counting down in chat before entering the map. We certainly understand that it can be frustrating to go up against coordinated teams, but it is not a violation to hit the "Enter Battle" button at the same time as someone else.

If you would like to make suggestions on increasing the randomness of these battles, I encourage you to consider posting your ideas on the Guild Wars Wiki. You can post feedback, bug reports, and suggestions, and the information is reviewed frequently by our Development Team. You can also post to any of the Guild Wars fansite forums. A compiled list of forums can be found in the Community section of the official website.

Very quick reply from Support I continue to be impressed with them. Good job Guild Wars Support Team!!!
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Old Dec 31, 2008, 05:10 PM // 17:10   #140
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That's what I thought. It still doesn't justify that syncing gives you an advantage and goes against the original concept.

Yes, I know - I'm stubborn and stupid. But they're obviously ignoring the problem.
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